<item id="1487" name="deBeerGun">
<property name="Meshfile" value="Items/Weapons/Ranged/HuntingRifle/HuntingRiflePrefab" />
<property name="CustomIcon" value="gunHuntingRifle" />
<property name="CustomIconTint" value="666666" />
<property name="Material" value="metal" />
<property name="RepairTools" value="repairKit" />
<property name="HoldType" value="30" />
<property name="DegradationBreaksAfter" value="false" />
<property name="SoundJammed" value="ItemNeedsRepair" />
<property name="FuelValue" value="32" />
<property name="Attachments" value="flashlight02" />
<property class="Parts">
<property name="Stock" value="devilHuntingRifle_stock" />
<property name="Receiver" value="devilHuntingRifle_receiver" />
<property name="Pump" value="devilHuntingRifle_parts" />
<property name="Barrel" value="devilHuntingRifle_barrel" />
</property>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Ranged" />
<property name="Delay" value="0.5" />
<property name="Crosshair_min_distance" value="6" />
<property name="Crosshair_max_distance" value="6" />
<property name="Magazine_size" value="1" />
<property name="Magazine_items" value="deBeerCork" />
<property name="Magazine_item_ray_counts" value="1" />
<property name="Magazine_item_ray_spreads" value="0" />
<property name="Reload_time" value="2.66" />
<property name="Bullet_icon" value="uzi" />
<property name="Sound_start"value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_fire" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/Hunting_Rifle/hunting_rifle_reload" />
<property name="Particles_muzzle_fire" value="nozzleflashuzi" />
<property name="Particles_muzzle_smoke" value="nozzlesmokeuzi" />
<property name="DamageBonus.head" value="6" />
<property name="DamageBonus.wood" value="5" />
<property name="DamageBonus.earth" value=".2" />
<property name="DamageBonus.glass" value="25" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom" />
<property name="Zoom_max_out" value="35" />
<property name="Zoom_max_in" value="28" />
</property>
<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons" />
<property name="ActionSkillGroup" value="Rifles"/>
<property name="CraftingSkillGroup" value="Gun Smithing"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
</item>
<item id="1488" name="deBeerCork">
<property name="Meshfile" value="Items/Weapons/Ranged/SawedOffPumpShotgun/shotgunShellPrefab" />
<property name="CustomIcon" value="shotgunShell" />
<property name="CustomIconTint" value="666666" />
<property name="Material" value="brass" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="66" /> <!-- STK ammo -->
<property name="EconomicValue" value="56" />
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="6666" />
<property name="BlockDamage" value="66" />
</property>
<property name="CraftingSkillGroup" value="Gun Smithing"/>
<property name="Group" value="Ammo/Weapons" />
</item>
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