<!--33rd Linear Cannon-->
<item id="1485" name="33rdLinearCannon">
<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" />
<property name="CustomIcon" value="gunPistol" />
<property name="CustomIconTint" value="a9a9a9" />
<property name="Material" value="metal" />
<property name="RepairTools" value="repairKit" />
<property name="HoldType" value="1" />
<property name="DegradationBreaksAfter" value="false" />
<property name="SoundJammed" value="Weapons/weapon_jam" />
<property name="Attachments" value="flashlight02" />
<property class="Parts">
<property name="Stock" value="33rdLinear_grip" />
<property name="Receiver" value="33rdLinear_receiver" />
<property name="Pump" value="33rdLinear_parts" />
<property name="Barrel" value="33rdLinear_barrel" />
</property>
<property class="Action0"> <!-- AttackAction -->
<property name="Class" value="Ranged" />
<property name="Delay" value="0.3" />
<property name="Magazine_size" value="3" />
<property name="Magazine_items" value="33rdCannonBullet" />
<property name="Magazine_item_ray_counts" value="1" />
<property name="Magazine_item_ray_spreads" value="0" />
<property name="Reload_time" value="2" />
<property name="Bullet_icon" value="pistol" />
<property name="Sound_start" value="Weapons/Ranged/Pistol/pistol_fire" />
<property name="Sound_repeat" value="" />
<property name="Sound_end" value="" />
<property name="Sound_empty" value="Weapons/weapon_empty" />
<property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" />
<property name="Particles_muzzle_fire" value="nozzleflash" />
<property name="Particles_muzzle_smoke" value="nozzlesmoke" />
<property name="DamageBonus.head" value="33" />
<property name="DamageBonus.wood" value="3" />
<property name="DamageBonus.earth" value=".3" />
<property name="DamageBonus.glass" value="33" />
</property>
<property class="Action1"> <!-- UseAction -->
<property name="Class" value="Zoom" />
<property name="Zoom_max_out" value="33" />
<property name="Zoom_max_in" value="33" />
</property>
<property name="LightSource" value="lightSource" /> <!-- Start: Needed for the attachment flashlight -->
<property name="ActivateObject" value="Attachments/flashlight/lightSource" />
<property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->
<property name="Group" value="Ammo/Weapons" />
<property name="ActionSkillGroup" value="Pistols"/>
<property name="CraftingSkillGroup" value="Gun Smithing"/>
<property name="RepairExpMultiplier" value="10.8"/>
<property name="PickupJournalEntry" value="gunAssemblyTip,augmentGunsTip" />
</item>
<item id="1486" name="33rdCannonBullet">
<property name="Meshfile" value="Items/Weapons/Ranged/Pistol/10mm_bulletPrefab" />
<property name="CustomIcon" value="10mmBullet" />
<property name="CustomIconTint" value="999999" />
<property name="Material" value="brass" />
<property name="HoldType" value="21" />
<property name="Stacknumber" value="500" /> <!-- STK ammo -->
<property name="CraftingSkillGroup" value="Gun Smithing"/>
<property name="EconomicValue" value="17" />
<property class="Attributes">
<property name="GetQualityFromWeapon" value="true" />
<property name="EntityDamage" value="9999" />
<property name="BlockDamage" value="99" />
</property>
<property name="Group" value="Ammo/Weapons" />
</item>
通報 ...