Config Folder
Maximum gun sounds that can play at once reduced from 100 to 28 (will help with stability) - will this not effect the overall feel of the game if the sounds are nerfed
Radius for “lod_0” for tank cannons increased from 100 to 200 (might be the quality of the gun sounds lod like in models), and max sounds on that lod reduced from 30 to 20.
- again sounds being reduced by a 3rd to make the game more stable
Maximum sounds that can play on close range on ships (300m) reduced from 30 to 10. - as above (to make the game more stable)
Added “country_italy_kingdom” flags along the modern italy flag. - great addition, now could we possibly have other nations flags applied to each vehicle, depending on what date it was introduced and who it was affiliated too
Added new game parameter “timeBeforeEngineNoticeFire:r=2.0” - early warning notification showing the player a text visual let him / her know that the engines on fire
Changed the maximum amount of dirt that can stick to your tank from “”1000.0, 1000.0” to “2000.0, 7000.0” - more of this please, tanks aren't the cleanest combat vehicle out there, more dirt and grime is always welcome
EnableEAC (easy anti cheat) parameter added for RB,SB and Custom difficulties (AB basically doesn’t have it) - Great that this is finally being implemented - However why is it not being applied to AB, people can still cheat in AB
Added yards as a measurement unit. - This is a step in the righ direction, could we please have different measurements given to different vehicle types and not 1 type of measurement for ships, tanks and planes
Added new physics materials to “water”, “ice”, “rocks”, “rocksSlippery” and “beton”, dustFactor and mudFactor. - More Physic Elements introduced to the game is great, looking forward to sliding on ice, getting stuck in the mud etc
Added tank track textures for airfield terrains.
Changed the tank track texture ID for wood. Also changed for “transparentBeton”.
New damage textures? added for a lot of different trees.
Gamedata folder
Throttle limits changed for helicopters: “a_129_int”, “ah_1f”, “ah_1g”, “ah_1s”, “ah_1z”, all Bo-105’s, ka-50, all Mi helis except Mi-4, “sa_313b, 316b, 341f and 342m”, “scout_ah_mk1”, Hueys, Tigers and Wasp.. -
Wyvern FM completely changed. - how has it changed, why have you decided to change it ?
Slight FM changes to Wasp, Scout, IAR 316b, Sa-313b, 316b, 341f and 342m. - - Have you sourced more reliable information regarding the flight models of these Helicopters?
Tiger helicopter max engine thrust decreased from 250kgf to 150kgf.
Completely changed the damage model of every single plane in the way the parts are cut off. - this i'm really interested in, are there plans to do this to, helicopters, tanks and ships as well, in a future update ?
Plane airfields no longer are able to repair helicopters. - that's unfortunate, rather liked that feature
Added new code for most radars, switchScanPattern. - more to improve the radar mechanics the better, the radar will be once fully fleshed out
Germ_destroyer_class1934a_1940,germ_destroyer_class1934a_1944, max speed increased from 19.03 to 19.54.
Germ_destroyer_class1939_t22, 20mm flak cannon gun limits (how much it can yaw and pitch) changed.
Jp_cruiser_sendai, machine guns changed from 6.5mm type 3’s to 7.7mm type 92’s.
Added new (probably non playable) ships “jp_daihatsu_landing_craft” and “ussr_g5_mtb_landing_craft”
Jp_escort_hiburi_class_syonan, “uk_dark_class” and “uk_dark_class_mtb”, center of gravity changed slightly.
Krasnyy Kavkaz and Krasnyy Krim, made auxiliary caliber turrets a bit easier to break (reduced HP from 300 to 242)
Code changes for the “germ_3x280mm_sk_c34” structure (IT'S NOT A SHIP CANNON)
AMX-10RC, changed some suspension offsets, added wheel roll. - is wheel roll, going to be applied to all wheeled vehicles ?
Lorraine 155, added gunner crewmember model (probably visible). - nice addition
Ostwind 2 max ammo per gun changed from 500 to 496.
Leopard 2A5, added new turret optic DM.
Aufkl 38t changed the model of the gunner.
Sturer Emil, added more ammo DM’s.
Changed ammo distribution for the SIDAM Mistral.
Added new tank “jp_at_37mm_type_1”
Changed the MG for the Centurion Action X from BESA to L37A1.
Fv 4005, added 50mm turret side armor.
M3 Grant added vertical stabilizer for the 75mm.
BMP-3, added engine manufacturer and model names.
Object 685, changed the float variables (hopefully it will float now).
T-34-85E, changed armor class of turret to CHA_tank.
T-80U, added new code “autoSightDistanceCorrection:b=yes” - as mentioned in this thread, is this more of an Automatic FCS with rangefinder ?
130mm 9M120 launcher, added autoaim tracking sensitivity, increased damage from 600 to 900 (will break modules easier and hullbreak more, that's my guess on what damage does).
Added new cannon “152mm_d1_coastal_fort_cannon”.
Changed a lot of code for the “152mm_d1_support_user_cannon” cannon
155mm NSJ l30 cannon, removed code “timeFuseDistanceError:r=10.0”
Added guidance type for the SIDAM Mistral rockets (IR guidance). This is shown in the stat card.
Added guidance types for all air to ground and air to air rockets (IR, Laser) - greater options on ordnance coming maybe ?
Every ATGM has had its damage increased to 900. - hmm Balancing all ATGM's Why?
All ATGM’s got the “autoAimTrackingSensitivity” and “maxAxisValues” codes.
Added new aircraft cannons “cannonakan_m47b”, “gunakan_12_7_m45”, “gunakan_m39”, “gunakan_m40”.
すまねぇアメリカ語はさっぱりなんだ わがんねぇよぅ 何言ってんのかさっぱりわがらねぇ日本語しゃべれよう 日本語しゃべれねぇんなら 死ねよ
“germ_3x280mm_sk_c34” structure (IT'S NOT A SHIP CANNON) って、まさか出すのか?オフィシャルで?!
沿岸砲台やでそれ
独で280mm砲ってggると列車砲出てくるんだけどまさかそれ?
ガイジラ的立ち位置でラーテ実装ワンチャン…?
クルップK5?まさかプレイアブルで?(ないけど)
グナイゼナウ第三砲塔流用の要塞砲…Orlandetで検索すれば出るはず。
これは護衛ミッションをする4月馬鹿か、、、?
あの要塞そこまで沿岸じゃないしなぁ…陸海空総動員の合同ミッションだったら面白そうw
革命爆弾落とすゲームになりそうw