アップデート詳細

Last-modified: 2023-12-28 (木) 14:25:23

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アップデート詳細

Ver0.14.0.0.28333
2023/12/27
Ground Zero
The Ground Zero location, situated in the city center of Tarkov, has been added to the game.

Location features a large number of infrastructure facilities of the modern city: banks, cafes, restaurants, stores, pharmacies, and so on. All this is towered by the skyscrapers of Tarkov. In the very center of the location is the main Russian branch office of TerraGroup, where the original conflict began. The most violent clashes between USEC PMC operatives and OMON took place on the facility's premises.

The location is intended for beginner players from level 1 to 20;
PMCs of higher levels (20+) will not be able to access the location;
Scavs will have access to the location at any player level;
New starter quests have been added to the location;
Visual cues for new players have been added to the location;
Quests "Debut", "Checking" (renamed to "Background Check"), "Shortage", "Supplier", "Gunsmith - Part 1" received updated text descriptions.
New Boss - Kollontay
A new boss Kollontay has been added to Streets of Tarkov. He is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation - a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat - looting and banditry. However, even before the conflict, he often provided protection to local "businessmen". For example, his good relations with Kaban are well-known.

Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.

Kaban’s new guards
Boss Kaban is joined by his closest associates, Basmach and Gus. Since the time of Kaban's active involvement in business, they have served as his loyal associates, solving many delicate issues for him. Their loyal service and their exuberant character made them his most trusted confidants. In their spare time, these two "dandies" liked to dress up at Ragman's place and organize illegal street races through the streets of Tarkov in tuned cars from Kaban's dealership.

Basmach and Gus always stay close to Kaban and charge into battle for him. They prefer their unique clothes to their battle gear, though there are occasional exceptions. Basmach has a special fondness for machetes, and Gus for crowbars.

Shoreline rework
Visually reworked most of the landscape, keeping the main points of interest intact;
Added a new area - a small cattle farm which is home to smugglers and Scavs;
Updated the light sources;
Optimized most of the location, completely redesigned the culling system;
Reworked location borders: concrete fence replaced by minefields and snipers in most areas. The location is also slightly expanded in some areas;
Reworked some points of interest, including the addition of new quests and activities in several previously empty zones;
Some areas have been reworked to improve gameplay: added a river crossing, reworked almost all elevations and sniper positions, as well as Scav areas of interest, etc.;
Added more than 30 new containers and Jaeger stashes;
Fixed over 1200 visual and minor bugs.
New weapons, equipment, loot
Added a number of new items, weapon modifications, equipment, and customization.
New weapons:
KBP 9A-91 9x39 compact assault rifle;
KBP VSK-94 9x39 rifle;
SIG MCX SPEAR 6.8x51 (.277 FURY) assault rifle;
Degtyarev RPD 7.62x39 machine gun;
Degtyarev RPDN 7.62x39 machine gun.
Updated the models and animations for Simonov SKS 7.62x39 carbine.
CHANGES AND NEW MECHANICS:
Achievements
An achievement system has been added to the game:

Players will receive achievements upon completing various objectives;
Earned achievements will not be lost with wipes;
You can view the earned achievements on the "Achievements" tab on the character screen.
Hall of Fame
A new Hideout zone, Hall of Fame, has been added to the game.

The zone serves as a place where you can display mementos:
For displaying the dogtags of players of the opposite faction killed by your PMC, you get a bonus to combat skills leveling;
The higher the level of the eliminated player, the greater the skill bonus.
You can add items to your favorites. Such items will be displayed in your profile.
New hitbox and armor system
Hitboxes
The head is divided into separate simple hit zones, which coincide with the protection zones of helmets and masks;
Three hit zones have been added to the head area: front neck - Throat, back neck - Neck, and a Face collider;
Thorax and stomach hit zones are divided into front, back, and sides;
The pelvic hit zone is divided into front - Groin, and back - Buttocks. Hits to these zones cause damage to the Stomach zone;
Forearm hit zones have been reduced in diameter;
The death screen now shows more detailed information about the area that was fatally wounded. For example, "Thorax, Upper back".
Armor
37 ballistic plates have been added to the game: 7 for the chest section, 6 for the rear section, 20 universal plates (for the chest and rear sections), and 4 for the side sections.
Ballistic plates have their own parameters specific to armor: strength, material, armor damage absorption, ricochet parameters, armor type, etc;
Ballistic plates are divided into different "formats" depending on the size and format of the armor section;
Ballistic plates cannot be inserted or removed while wearing the body armor. It must be removed first;
The visual appearance of a ballistic plate depends on its durability;
Ballistic plates can spawn in appropriate areas and containers on locations;
Ballistic plates are affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the ballistic plate (Light and Heavy).
Added separate ballistic plate zones on the character, visually matching the location in the body armor:
The hit registration zones of ballistic plates of the same format have the same position in all body armor and plate carriers with slots for this plate format;
The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format.
Ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers:
All ballistic plates of the corresponding format can be installed in the armor plate slots. The slots of some armor plates can be fitted with plates of several formats. For example, the chest section of the ANA Tactical M2 plate carrier can be fitted with SAPI and Granit format plates;
Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area;
The durability of body armor has been converted to the durability of installed armor;
An armored collar that protects the neck hitbox has been added for a large number of body armors;
Body armor vest cost, weight, and penalties have been adjusted - some of the cost, weight, and penalties have been "moved" to ballistic plates.
Integrated armor slots have been added to a large number of helmets:
Helmet durability has been converted to the durability of the integrated armor.
Integrated armor in body armor and helmets:
The protection of armor and helmets is divided into separate zones, depending on which section this zone protects (sometimes several zones). These are the slots with integrated armor;
Integrated armor zones have their own separate durability. For example, you can now reduce your opponent's chest zone armor durability and not damage the durability of other armor zones if you shoot them in the chest;
In the inspection window, you can see exactly which areas of the vest or helmet are protected and what their durability rating is;
Integrated armor cannot be removed or replaced;
Each integrated armor has its own armor-specific settings: durability, material, armor damage absorption, ricochet parameters, armor type, and others;
Integrated armor is affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the armor (Light and Heavy).
Balancing:
The damage parameter on various armor materials has been adjusted to reflect the new durability values.
Repairs:
When repairing body armor, durability is distributed according to the following priorities: ballistic plates (chest, back, sides) and then integrated armor (chest, collar, back, pelvis, sides, other);
You can also repair ballistic plates as separate items;
When repairing helmets, durability is distributed according to the following priorities: integrated armor (face, top, eyes, jaws, back of head, ears, other);
Integrated armor can receive an enhancement when it is repaired;
Chances for armor to receive common and rare enhancements while being repaired have been increased.
Interface:
You can now see the durability of different armor zones and ballistic plates by hovering over the durability digit of a vest or helmet. This also works for Flea Market offers;
You can see brief information about the presence and quantity of ballistic plates in the posted Flea Market offers;
Slots for ballistic plates and integrated armor (if the vest has them) have been added to the vest and helmet inspector screens. The order of the slots is always the same;
Armor class is now displayed with a Roman numeral icon on the ballistic plate icon and in the Armor Class list.
Flea Market and trading:
The Flea Market ban has been removed from a large number of body armors;
Ballistic plates of protection classes 5 and 6 cannot be sold on the Flea Market;
Ballistic plates have been added to the inventory of various traders.

Vaulting and obstacle interaction
Obstacle vaulting has been added to the game;
There are two types of vaulting:
Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
For the convenience of overcoming obstacles an option has been added to the game settings: "Vaulting over medium obstacles", where you can choose "Auto" or "Hotkey". If you select "Auto", your character will climb over medium and low height obstacles by himself. If you select "Hotkey" you will need to press the "Jump" key to initiate vaulting, but this way you can control the character's actions more precisely;
The character now stops if he hits a wall while walking or sprinting.
Shoulder transition
The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
Shoulder transition is available during walking, crouching, leaning, and other actions;
Shoulder transition is not available while prone and overhead and side blind firing;
Positioning the weapon on the left shoulder imposes a penalty - the weapon has additional sway when moving.
Controls settings
Warning: All controls settings have been reset to default.

Added "Shoulder transition" action, default key is "Mouse4";
Added "Vaulting" action, default key is "Space", press type is "Continuous";
The "Jump" action has been reassigned to "Spacebar" key with "Release" press type. Try these controls settings in-game before changing them.
Preset ammo loading
You can now save settings (presets) for loading ammunition into magazines sequentially, as well as quickly loading magazines using these presets;
Players can name each preset, select the appropriate loading preset, view its contents, and compare it to other loading presets;
The magazine loading preset is divided into three blocks:
"Top" - How many and which cartridges will be at the top of the magazine/belt, i.e. which cartridges will be first;
"Loop" - How many and which cartridges will be cycled in the magazine/belt;
"Bottom" - How many and which cartridges will be at the bottom of the magazine/belt, i.e. which cartridges will be last.
You can create up to 30 unique magazine loading presets, with a limit of 5 presets per caliber.
New recoil mechanics
The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
All weapon recoil parameters have been rebalanced.
Lightkeeper services
After completing certain Lightkeeper quests, you will be able to unlock access to the following services:

"Sacred Amulet" service - Lightkeeper gives the character the item "Sacred Amulet". While the character is wearing the amulet - all cultists on all locations do not attack you unless provoked;
"Rogue Support" service - When a player purchases this service, in that raid, Rogues will not attack the player who ordered the service, regardless of their faction. In addition, Rogues will provide fire support by attacking targets that the player who purchased this service has directed their attention to;
"Zryachiy Support" service - When a player buys this service, in that raid, Zryachiy will support the player by firing at the targets the player is attacking.
Weapon Rack
Now you can add the displayed weapon to your favorites. These weapons will be displayed in your profile.
Viewable profiles
Added the ability to view another player's profile page;
In a player's profile, you can view:
Gear equipped by the player;
Brief statistics;
Rare achievements earned;
Favorite weapons displayed at the Weapon Rack;
Favorite items displayed in the Hall of Fame.
Player profiles can be viewed on any screen of the game (including the raid exit screen after dying to another player).
AI
Adjusted peaceful and combat behavior of AI when moving from one area to another within one location.
Balancing changes to trading
Changed the trader prices and availability of ammunition in the following calibers:
12.7x55 mm;
.338 Lapua Magnum;
.366 ТКМ;
5.45x39 mm;
5.56x45 mm;
.300 Blackout;
9x39 mm;
7.62x39 mm;
7.62x51 mm;
7.62x54 mm R;
9x18 mm;
9x19 mm;
.357 Magnum;
.45 ACP;
4.6x30 mm;
5.7x28 mm;
9x21 mm;
12/70;
23x75 mm;
7.62x25 mm TT.
Changed the trader prices and availability of armor on all loyalty levels;
Adjusted various trade offers and barters of weapon attachments and other items.
Balancing changes to quests
Expanded quest rewards: you will now be rewarded more often with unlocking previously unavailable trade offers, barters, ammo and armor crafting recipes;
Changed the order of Skier quests between "Friend from the West - Part 2" and "Setup":
New order: "Friend from the West - Part 2" -> "Setup" -> "Informed Means Armed" -> "Chumming" -> "Bullshit" -> "Silent Caliber"
Changed the quest objectives for:
The Punisher - Part 2;
The Punisher - Part 4;
The Tarkov Shooter - Part 4.
Balancing changes to crafting
Adjusted armor crafts: now to make an armor vest you need to find a set of fabrics and a ballistic plate that fits the form factor;
Adjusted ammo crafts. Reduced the production time and cost of cheap ammunition.
Balancing changes to ammo
The damage and armor penetration parameters of different caliber ammunition have been revised and adjusted.
Balancing changes to muzzle devices
The muzzle devices have been rebalanced: suppressors, muzzle adapters, flash hiders and compensators.
BTR
A BTR-82A has been added to Streets of Tarkov, traveling between different stop points in the city;
The BTR driver offers various services to his passengers:
"Taxi" service:
The player can travel to any available point in the city in total safety.
"Move items to stash" service:
The player can send items to the stash with the status "Found in raid";
This service is available only for PMCs.
"Covering fire" service:
The player can order covering fire with the help of BTR weaponry, which provides the safest possible drop-off at the stopping point;
The service is available only after purchasing the "Taxi" service;
The service is available only for PMCs.
List of stop points on Streets of Tarkov:
Pinewood Hotel;
Rodina Cinema;
Collapsed Crane;
Cardinal Apartment Complex;
Tram;
City Center.
The BTR is neutral to all players, unless a player starts attacking it first:
If someone purchases the "Covering Fire" service, the BTR becomes hostile. When the service ends, the BTR becomes neutral to all players again.
The cost of the service depends on the faction (BEAR, USEC, Scav), Scav karma, Charisma skill level and travel distance.
QOL
The visual effect of the painkillers has been changed;
The door to the expanded part of the Hideout is now always open after construction;
Changed the camera system in the Hideout from railed to free camera:
To move in space: WASD;
To rotate the camera: Hold MMB + Mouse Movement;
To zoom the camera: Scroll Wheel.

LIST OF CHANGES
Fixed several visual bugs and artifacts on Streets of Tarkov and Shoreline;
Fixed incorrect spawn points of random containers on all locations;
Fixed a problem that led to the lack of damage registration from melee weapons in some cases;
Fixed incorrect behavior of Rogues when attacking the hangar buildings on Lighthouse;
Fixed an issue where killed bots would remain standing;
Fixed the lack of muzzle flash when looking at a shooting player;
Fixed AI behavior when interacting with stationary weapons;
Fixed incorrect values of some parameters in character statistics;
Fixed incorrect camera behavior in the Hideout when scrolling in UI elements;
Fixed several compatibility issues with weapon attachments;
Fixed the ability to hear outdoor sounds while inside the bunker on Reserve;
}}

Ver 0.13.5.0.25725大型アップデート

0.13.5.0.25725
2023/8/10

  • Streets of Tarkov expansion
  • Kaban
    • Added new boss Kaban. He once had a small legal business in Tarkov, but was not afraid to use criminal methods of money acquisition. After the general evacuation he remained in the city, and his gang has grown.
      His size allows him to fire various heavy machine guns without resting the gun, but at the same time Kaban cannot afford to be mobile and therefore either stays in position or moves slowly from point to point during combat. He has a large number of well-armed guards, some of whom are former military men who have organized a strong defense for him.
      The boss dwells in the area of the car repair shop on "Streets of Tarkov". The area is heavily defended, entrances are fortified with stationary machine guns and AGS, the paths are mined, and there are snipers on the roof of the car service center.
      Kaban uses a custom rig to store machine gun boxes, wears body armor under his clothes, and has unquestionable authority among his guards. Scavs nearby help the boss with defense and will engage in combat for Kaban.
  • Kit presets
    • Added the ability to save a gear preset and quickly equip it. The player can name the preset, select the one he wants to equip, see its contents, weight, and compare it with other equipment sets;
      The screen of the selected equipment set is divided into two tabs:
      "Equipment" which will display all available gear slots;
      "Pouches" which displays the contents of the rigs, pockets, backpack and secured container;
      The selected equipment set is assembled from matching items in the player's stash. If the player does not have enough items in the stash to assemble the kit, the missing items can be purchased from merchants/the flea market;
      After character creation, 15 basic sets of equipment are available to the player;
      The player can create up to 50 custom gear sets.
  • Random container spawn
    • Containers will now spawn at random points. The number of spawn points for containers has been increased on all locations.
    • Large wooden crates, some TerraGroup crates, large cash registers and file cabinets will now always spawn at their respective locations.
  • Sidearm quick swap
    • When the holstered weapon hotkey is pressed twice (key 1 by default), the character will swap weapons quicker. This action consumes arm stamina, and if it is insufficient, the weapon equipped in the hands will tremble. Upon training weapon mastering and corresponding with the weapon type skill the amount of arm stamina consumed on quick swapping will decrease, and the speed of action will increase.
  • Improvements to peaceful behavior of bots
    • Added routes for looting containers by Scavs on the "Streets of Tarkov" location;
    • The barrel of the bots' weapons oscillates up and down slightly during peaceful walking. Peaceful routes of bots now have slight deviations from a straight line between points, mimicking the player's movement. During combat or in case of danger, bots return to "ready" mode;
    • Reduced reloading speed of low difficulty bots;
    • Bots can no longer rotate instantly. Now, to rotate by a significant angle while prone, the bot assumes a sitting position and continues firing;
    • Bots now search corpses and take weapons, rigs, backpacks, whatever contents they like from them. If a bot has a backpack and a rig, it will drop the backpack and rig next to the corpse. Contents taken by bots are not refundable by insurance;
    • Bots can share an item with a player playing as a scav by calling out to them;
    • Improved visibility of bots at dusk. Now it corresponds more correctly to the change of light level. Flashlight still gives better visibility at this time of day;
    • Corrected spawn time when playing as a scav on all maps.
  • Bot groups
    • The AI scav groups system has been improved. Now a group of scavs that will operate as a team will spawn at a certain chance. They are going to be better organized in combat and are essentially small gangs.
  • Commands to bots
    • When playing as scav, new commands to bots are available to the player. The chance that a bot will execute a command depends on its reputation with the Fence. All commands have a cooldown.
    • "Help". When this command is used, all bots with a certain chance and in a significant radius will go to the player and engage in combat with the enemy on;
    • "Spread out". With a certain chance the bots in the reasonable radius will take cover and spread out over the area;
    • "Take cover". With a certain chance, the bot next to the player will take the nearest cover;
    • "Quiet." With a certain chance, the bots in the reasonable radius will stop talking and start listening;
    • "Stop". With a certain chance, the bot next to the player will stop for a short time, look at the player, and then continue moving;
    • Now the command "Follow" when playing as scav can be given not only with a gesture, but also with the phrase "Follow me".
  • QoL
    • The user interface of the trade, quests, and Ragman services screens has been redesigned;
    • The player can now quickly equip or replace an item with any of the available items in the stash via a drop-down menu by clicking on character slot;
    • The FPS meter no longer overlaps the raid timer;
    • Double-clicking on consumables automatically uses the item. In terms of functionality, double-clicking is similar to the "Use" option in the context menu of the item;
    • You can turn on the tactical device or helmet-mounted lights by pressing the H key. You can switch the modes of tactical devices by pressing the CTRL + H key combination;
    • The list of available mods for OpsCore helmet rails as well as 6B47 helmet has been expanded;
    • When holding the 4-0 hotkeys when using the first aid kit and other medical supplies, a drop-down list of body parts to treat will now appear. When using the first aid kit, the list shows all of the character's wounds. When using other medical items, only those body parts that can be healed with the item are shown. To activate it, you need to set the hotkey mode to "release";
    • Added new images to the loading screens.
  • Gun Stand
    • A new module "Weapon Stand" has been added to the Hideout. The stand has 3 levels of pumping. Each level can hold a certain number of weapons (Level 1 - 108 cells, Level 2 - 132 cells, Level 3 - 182 cells.) Only weapons with all critical components can be placed on the shelves of the Weapon Stand.
  • A quick sale of scav's gear
    • A "Sell Equipment" button has been added to scav's gear transfer screen. The player can sell all the equipment he has after extracting as a scav, including currency that Fence doesn't normally buy.
  • Improved display of the crafting process
    • Added animation and a color indication to the icon of the module where the crafting is in progress;
    • Finished craft is now displayed first in the module list;
    • Clicking on the complete craft counter takes you to the module that has a ready for pickup item.
  • Graphics and performance
    • The visual effect of anesthetic has been changed;
    • New technology of fog rendering has been implemented on Streets of Tarkov;
    • Added a new culling system to the Lighthouse location;
    • Improved the culling system on Streets of Tarkov, increased the accuracy and performance of the system;
    • Optimization of resource consumption by the sound system.
  • Weapons and equipment
    • Added:
      • SVT-40 and AVT-40 rifles;
      • AK-12 assault rifle;
      • PKM and PKP light machine guns;
      • Ryzhy’s sawed off;
      • PM and PB pistols have been updated.
    • New ammo:
      • .300 Blackout CBJ;
      • 12/70 Piranha;
      • 4.6x30mm JSP SX;
      • 7.62x39mm FMJ;
      • 7.62x39mm SP;
      • 7.62x39mm PP gzh;
      • 7.62x54mm R FMJ;
      • 7.62x54mm R HP BT;
      • 7.62x54mm R SP BT;
      • 9x19mm FMJ M882.
    • Added a number of new weapon modifications, equipment models.
    • Balance changes
    • Various balancing changes to the characteristics of the ammo;
      Various balancing of trade changes;
      Various balancing changes to crafts.

Adjusted resizing for the following mods

   JP Enterprises Flat-Top 30mm ring scope mount;
   Recknagel Era-Tac 30mm ring scope mount;
   Recknagel Era-Tac 34mm ring scope mount;
   Nightforce Magmount 34mm ring scope mount with Ruggedized Accessory Platform;
   Burris AR-P.E.P.R. 30mm ring scope mount;
   Steyr AUG 5.56x45 42-round magazine;
   STANAG magazine receiver for HK G36;
   HK G36 STANAG magwell;
   VPO-101 "Vepr-Hunter" stock;
   VPO-101 "Vepr-Hunter" SVD-style stock.

Balancing changes to quests

  • Adjusted quests:
    • The Huntsman Path - Trophy;
    • The Huntsman Path - Sellout;
    • The Huntsman Path - Woods Keeper;
    • Hunting Trip;
    • Tourists;
    • Psycho Sniper;
    • A Shooter Born in Heaven;
    • The Tarkov Shooter - Part 8;
    • Capturing Outposts;
    • The Stylish One;
    • Farming - Part 4;
    • Grenadier;
    • Crisis;
    • Insomnia;
    • Sew it Good - Part 3;
    • Test Drive - Part 1.
  • Shooting range
    • Reduced requirements for building a level one module, new requirements:
      Lighting: 1 level;
      Rubles: 20,000;
      Nuts: 1 pcs;
      Bolts: 1 pcs;
      Metal spare parts: 1 pc.
  • Defective Wall
    • New conditions for the module construction:
      Medblock: Level 1;
      Water collector: 1 level.
  • Gym
    • Added new conditions for module construction:
      Lighting: level 2;
      Ventilation: level 2.
  • Corrections
    • Fixed the problem of the client hanging after pressing the "back" button upon reconnect;
    • Fixed incorrect display of player's hands when using stationary weapons;
    • Fixed bugs causing soft-locks when using underbarrel grenade launchers;
    • Fixed missing sounds of grenade explosion thrown by bot in some cases;
    • Fixed incorrect positions of Zryachiy and his guards at the raid start;
    • Fixed a number of visual artifacts on Streets of Tarkov location;
    • Fixed a number of visual artifacts in Hideout;
    • Fixed incorrect calculation of target visibility through bushes and trees for bots;
    • Fixed visual artifacts in optics on Interchange;
    • Fixed unnatural viewing angle when going in/out of aiming with the "Berserk" perk (with the elite skill "Stress Resistance");
    • Fixed errors when using flashlights, IR flashlights, NV and thermal imagers;
    • Fixed bugs that in some cases caused locations to take longer to load;
    • Fixed the lack of sound when firing the RSP-30;
    • Fixed lack of container looting sound in third-person.
0.13.1.0.24605

0.13.1.0.24605
2023/7/6
The key goal of the update was to fundamentally change the architecture of player display and synchronization on the client and their connection to the server. The goals that were achieved are:

  • Changes
    • Increased the number of network entities in the raid on Streets of Tarkov. In the future, changes are possible on other locations as well
      Improved the hit registration accuracy
      Increased the accuracy of positioning (position matching) of players on the server and the client
      Reduced the chance of desync with the server
      Network traffic optimization
      Memory consumption optimization
      Reworked the bot spawn system in practice mode. Now the number of bots is more accurate in relation to the selected settings
      Major update to Oculus Spatializer - fixed positioning issues that could occur with a large number of audio sources playing at the same time
      Weapon sound adjustments - now the sounds of gunshots sound more volumetric, but with sound positioning retained

Fixed sharp jumps from mono to stereo
Adjusted the interior reverb sounds when the character is wearing active headsets

  • Balancing changes
    • Reduced damage to blacked-out limbs by 30%
      Slightly increased blunt damage
  • Fixes
    • Fixed the incorrect functioning of culling in some places on Streets of Tarkov
      Fixed practice mode settings getting reset when reopening the settings window
      Fixed bots not spawning in practice mode if the raid settings menu was not opened prior to starting the raid
      Fixed the display signature of thermal sights showing through the weapon
      Fixed the incorrect distance at which weapon flashlights stop being visible
      Fixed the visual artifacts when changing the field of view while in raid
      Fixed and optimized the rendering of glass and transparent objects on Streets of Tarkov
      Fixed the cause of stutters in some specific areas on locations, which could occur during the calculations of sound occlusion
      Fixed a bug where opened doors could muffle sounds, or vice versa - be fully hear-through and have no effect on sound in a closed state
      Player Scavs with high reputation no longer lose Fence reputation if they kill the Rogue bosses
      Fixed a rare bug where bosses or their guards would freeze after throwing a grenade
      Road decals are no longer superimposed on dropped items, equipment, and weapons
0.13.0.5.23399

0.13.0.5.23399
2023/5/26
The first iteration of the sound positioning settings on all locations has been completed:
Configured the sound system for Lighthouse
Configured the sound system for Interchange
Fixed the main sound issue areas on Reserve and The Lab
Reworked the sound engine for voice lines: the sound is now more realistic, adjusted curves for the volume drop, muffling/transparency of the sound at a distance. Voice lines are balanced in accordance with the loudness of the phrase
Improved active headsets system: lowered the volume level for all headsets, amplified high frequencies for more realistic sound, added functionality that gives some headsets an advantage by increasing the hearing radius of footsteps and voices
Adjusted audio tracks that had sound artifacts (background voices, noise)
Fixed the sound effect of concussion which appeared when using Golden Star balm or when stunned by a grenade: the effect is now smoother, the sound of tinnitus is played in stereo mode, without the positioning effect when turning your head
Balanced sound volume for M18 grenade to match other grenades of this type
Fixed an issue with short-term muting of the sound when the sound source transitions between rooms
Fixed an issue that occurred when opening a door where the sound source behind it could sound muffled
Fixed an issue where leaning against a wall would allow you to hear everything in the room behind the wall
Fixed visual bugs when using flashlights:
Flashlights no longer shine through walls and other obstacles
Fixed flickering of disabled flashlights on weapons on your back
Fixed brightness and beam range of some flashlights
Bots can no longer instantly rotate while prone
Disabled experience gain for killing and looting players in the same group. Dogtags of such players will be sold to traders for 1 rouble and will not be considered as found in raid
Reduced frequency of bot voice lines and shouting during combat

0.13.0.4.23117

0.13.0.4.23117
2323/5/18

  • Technical backend update aimed at optimizing and expanding internal functionality
  • List of fixes
    • Fixed the inability to sell some items to traders that could be sold before.
      Fixed the inability to create in-game group chats.
      Fixed not levelling of Health skill upon successful training in the Gym, in the hideout.
0.13.0.4.22617

0.13.0.4.22617
2023/4/7

  • Fixed a problem with the lack of bonuses from elite perks, after the use of consumables that increase this skill.
    The problem of glare from lasers and infrared flashlights in NVGs was fixed.
    Fixed the display of the result parameters of the weapon after the installation of the selected module on the assembly screen.
    Fixed the sky rendering change, which worked incorrectly in terms of brightness after the last patch.
Ver 0.13.0.4.22529

Ver0.13.0.4.22529
2023/4/4

  • Changes
    • Updated Nvidia DLSS to version 2.5.1 and AMD FSR to version 2.2;
      Configured sound positioning settings on Reserve and Shoreline;
      Adjusted sound positioning settings on Streets of Tarkov;
      Increased the cloud size and spread speed of smoke grenades by 30%;
      Added an in-game mail notification system for banned players based on player's report;
      Adjusted the user interface for placing an offer on the Flea Market, taking into account the disabling of barter offers;
      Expanded the quest area for Assessment - Part 1.
  • Fixes
    • Fixed one of the causes of disconnects while loading into a raid. The remaining possible causes are being researched and eliminated;
      Fixed multiple visual issues with scopes when using the DLSS/FSR of older versions (such as blurriness and artifacts during movement, lack of clarity, etc.);
      Fixed the indoor fog glow on Interchange and Reserve;
      Fixed the excessive vegetation sway that occurred during long raids;
      Fixed the effect of street lighting glow which flickered when overlapping obstacles. The issue was mostly present on Streets of Tarkov at night time;
      Fixed some texture memory leaks that caused excessive RAM consumption when the game was running for extended periods of time;
      Various optimizations in lighting system components;
      Fixed some object culling issues on various locations;
      Fixed incorrect visuals of some buildings in the background of Streets of Tarkov;
      Fixed incorrect audio system behavior at the first indoor gunshot or explosion;
      Fixed the possibility of incorrect character visuals when trying to operate a stationary weapon by two players at the same time;
      Fixed the ability to install conflicting attachments on some weapons;
      Fixed incorrect matchmaking behavior after pressing "Ready" while the co-op mode settings interface is open;
      Fixed Error 228 when failing all QTE stages in the Hideout gym;
      Fixed an issue with loading into The Lab in co-op mode;
      Fixed the ability to look through some walls on Reserve, Interchange, Factory, The Lab, and Shoreline;
      Fixed incorrect player spawn points on Lighthouse and Streets of Tarkov;
      Fixed an issue when loading into online raid after a co-op mode raid;
      Fixed an issue with insurance for an item with an enhancement that was previously returned by insurance.
Ver 0.13.0.3.22173

Ver 0.13.0.3.22173
2023/3/7
Most items will be examined by default
Removed the ability to place barter offers on the Flea Market
Active barter offers will be available until the offer timer expires
Offers that require weapons as barter will not be available for trade and will be returned to players after the offer timer expires
Adjusted base prices of some items
Reduced offer fee on the Flea Market

Ver 0.13.0.3.22007

0.13.0.3.22007
2023/2/23
プレイヤーグループのシステムを刷新

  • メインメニューからグループに仲間を集めることができるようになりました。またリーダーがレイドの準備をしている間、他のメンバーは自由に自分のスタッシュやハイドアウトを使用できます。
  • マップ、ゲームモード、時間帯をグループメンバーが選択する必要がなくなりました。すべての設定は、グループリーダーが行います。
  • グループリーダーの設定が完了すると、メンバー全員にレイドへの招待が届きます。メンバーの準備ができていない場合は、招待をキャンセルすることもできます。
  • Co-opプラクティスモードでは、マップによりますが、最大20人までグループとして集めることができます。
  • レイド終了後もグループのメンバーは維持されますが、Co-opプラクティスモードで5名以上の参加者がいる場合、最初に参加した5名だけがグループに残ります。

クエスト報酬のスキル計算を変更

  • 0.13.0.0以前のように、報酬として表示されている数字の分のスキルレベルがそのままプレイヤーに付与されるようになります。

修正一覧

  • レイド中に透明なプレイヤーやAIの敵が発生してしまう不具合を修正しました。
  • Oculus Audioの構成要素のうち、音の発生する位置が誤っていたり、メモリリークやパフォーマンス低下の原因となっていた一部の不具合を修正しました。今回の修正は最終バージョンではありません。サウンドシステムの改善やマップ内での音の発生位置等の改善は今後も継続していきます。
  • The Labでの立体的なサウンドポジショニングを調整しました。
  • 薬品などの消耗品を使用する際に、キャラクターの手がフリーズする不具合を修正しました。
  • Streets of Tarkovの光源のビジュアルを調整、最適化しました。
  • Zryachiyと彼の護衛が敵対するプレイヤーを近距離で攻撃しなくなる原因となっていたAIの挙動を修正しました。
  • Glockピストル使用時に特定の胸部装備のテクスチャでクリッピングが起きていた問題を修正しました。
  • 特定の武器のアタッチメントと弾薬のアイコンが正しくなかった問題を修正しました。
  • BEARのキャラクターモデルで、腕時計のアニメーションに起きていた問題を修正しました。
  • Co-opモードをプレイすると、その後のオンラインモードでグループメンバーが異なる位置のスポーンになってしまう不具合を修正しました。
  • 無線送信機を起動した状態でも、Zryachiyがプレイヤーを攻撃してしまう不具合を修正しました。
  • Scavとしてプレイする際、Zryachiyとその護衛を殺害するとFenceの評価が下がってしまう問題を修正しました。
  • スローリーン(Alt + A or D)をするとAIの敵に感知されなくなる不具合を修正しました。
  • キャラクター選択画面とロビー画面を繰り返し切り替えると、一部のインターフェースが重なってしまう不具合を修正しました。
  • ハイドアウトでジムを使用するとエラー228が発生してしまう不具合を修正しました。
  • 特定のマップで誤った位置にエアドロップが落下する不具合を修正しました。
  • アンダーバレル・グレネードランチャーを使用すると手のアニメーションがフリーズする問題を修正しました。
  • ハイドアウトの射撃場での発砲音を室内の発砲音になるよう修正しました。
  • 他の画面に切り替える際、フリーマーケットの通貨選択のUIに起こる不具合を修正しました。
  • FSR 2.1を有効にした状態でナイトヴィジョンゴーグルを使用する際に起こる視覚的な不具合を修正しました。
  • RSh-12リボルバーのシリンダーのチェンバーの順番に起きていた不具合を修正しました。
  • RSh-12およびChiappa Rhinoリボルバーで、シングルアクションからダブルアクションに切り替えた際、空撃ちのアニメーションが表示されてしまう不具合を修正しました。
  • 一部の装備品のエルゴノミクスのペナルティが反映されていなかった不具合を修正しました。
Ver 0.13.0.0.21469(ワイプ&大型アップデート)

事前パッチノート
0.13.0.0.21469
2022/12/28

新コンテンツ

  • Streets of Tarkov
    • Since the establishment of the special economic zone in Norvinsk region, the city of Tarkov has become the center of its development and a key location on the map, lavishly fueled by international investment. In a short time, the city grew into a large metropolis with all the respective infrastructure. One of the main investors was TerraGroup, officially a biotechnology R&D company with offices in 18 countries around the world. However, its list of interests extends much wider than claimed, and its appetite keeps growing. Most of the major enterprises in Tarkov and Norvinsk Region were in one way or another connected to this organization. The city is home to its main office, laboratories, workshops of industrial enterprises and a branch of the USEC private military company (hired by TerraGroup for security).
    • The city of Tarkov is located in northwest Russia and is part of the Norvinsk Region. It is located on the right bank of the Gulf of Finland, in the south of the Karelian Isthmus. The population of once an actively developing city was nearly one million people. In the mid-sixties of the 20th century, there were large instrumentation and electronic defense companies built before the city, which served as the basis for the development of ZATO (closed administrative-territorial formation). The ZATO status was lifted in 1994.
    • After a huge corruption scandal associated with TerraGroup, when it became clear that the situation would not settle down, the company's management gave an order to USEC operators to not allow even the government and law enforcement officials to access the facilities. PMC operatives fulfilled the task, while virtually the entire senior and middle management of TerraGroup left the city. After this, a mass evacuation of all company resources began. Chaos erupted in the city. To counter the USEC PMCs who were still defending the property of TerraGroup, a newly created PMC BEAR, officially unrelated to the government, but rumored to have a direct protectorate of the Russian authorities, was sent to the city.
    • Active fighting broke out between the two PMCs, using all kinds of weaponry. All this time, the population was actively evacuated by the city’s own resources, as well as with the help of the Russian Armed Forces and the UN peacekeeping contingent. In a short time, the chaos that was happening made the city remain frozen in the state in which its inhabitants had left it. The entire official contingent was withdrawn.Only the marginalized and criminal elements that wanted to make a profit and pillage the city decided to stay. Tarkov was cordoned off, and entering and leaving the city became impossible. A significant number of BEAR and USEC operatives have lost contact with their command, and now they have to find their own way out of Tarkov.
    • This update adds a part of the city of Tarkov, located at the intersection of Primorsky Avenue and Klimov Street. This part of the location contains an abandoned factory, Pinewood Hotel, news agency building, Concordia residential complex, car dealership, Terracot Business Center, cinema, Sparzha supermarket, and other objects of urban infrastructure. This is the first part of the work on the city and later the location will be expanded.
  • Repair kits and enhancements
    • Weapons, body armor, and plate carriers can now receive a standard or rare improvement when repaired via repair kits;
      The ability to enhance items opens at level 10 of the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor;
      Rare enhancements can only be applied at the elite level of the corresponding skill;
      The chance and strength of a normal standard enhancement depends on the level of the corresponding skill;
      For body armor and plate carriers, the enhancement reduces the damage a character receives;
      Weapons can have two kinds of enhancements at the same time. The first is a decrease in malfunction chance, and the second is an accuracy increase;
      The enhancement is effective within a certain range of the item's technical condition (or armor points) and will be removed in case of another repair;
      The enhancement and its value affect the value of the item - the selling price, insurance, Flea Market fee;
      The Intelligence skill now affects the amount of repair points that will be spent on repairs;
      Now the value of the removed max durability of an item when repairing via repair kits depends on the corresponding skill. For weapons it is Weapon Maintenance, for armor it is Light Armor and Heavy Armor. For other items with durability points it is Intelligence.
  • Skills
    • Added new skill - Light Armor
  • The skill progression reduces the penalty to mobility, wear of armor when repairing, and damage from melee weapons when struck in the armor.
    • Added new skill - Heavy Armor
  • The skill progression reduces the penalty to mobility, blunt damage to parts covered by the armor, and wear of armor when repairing.
    • Reworked the Charisma skill
      This skill's progression affects the price of insurance, paid extracts, replacement of operational tasks, price of the Scav Box, and Therapist's healing services.
  • Weapons and equipment
    • Added GP-25 "Kostyor" 40mm underbarrel grenade launcher for all AK family automatic rifles with a compatible barrel mount;
    • Added M203 40mm underbarrel grenade launcher for all AR-15 rifle family with appropriate barrel length and compatible handguards;
    • Added SR-2M ”Veresk” 9x21 submachine gun 9x21 submachine gun, with an SR-2MP upgrade kit, standard-issue KP-SR2 sight, 20- and 30-round magazines;
    • Added Steyr AUG? A1 and A3 5.56x45 assault rifles, with modifications and magazines for 10, 30 and 42 rounds;
    • Added Glock 19X 9x19 with 19, 24 and 31-round magazines;
    • Added RSH-12? 12.7x55 assault revolver;
    • Added new equipment.
  • Co-Op PvE expansion
    • Added new settings to the cooperative game mode
      No energy and water drain
      By checking "Disable water and energy consumption", the player will not lose energy and hydration over time, except from consuming items. With zero energy and hydration, there will be no exhaustion or dehydration negative effects.
    • Bot configuration
      Option to adjust the amount (including full absence) and difficulty of bots from the solo offline mode is now available in co-op.
    • Spawn point selection options
      Players now have three options for selecting a spawn point
      • All in one place - all players in a group will appear together in the center of the map
      • As online - all players in the group will spawn at the edges of the map, each at their own position
      • 2 teams - players in the group will be divided into two teams (according to the order in which they enter the group) and spawned as different teams in two different parts of the map
    • Weather condition options
      It is now possible to fine-tune the weather. Adjustment options include:
    • Clouds
    • Fog
    • Rain
    • Wind
  • Time configuration
    • Added the ability to set a specific time of day for the raid. When selecting the desired value, the time flow will be stopped and will always correspond to the selected hour. It is also possible to leave the time as in an online raid.
      This is the first stage of improving the cooperative mode features. Later, the functionality will be refined, some of the planned improvements can already be seen in the interface, such as Time flow, Health configuration, Disabled overload, and others.
  • Hideout
    • Added two new upgrade levels for the shooting range. The new levels allow you to set up a variety of shooting targets, including moving targets, and use the training program to improve your shooting accuracy.
  • Added 5 new stimulants
    • Obdolbos 2
      A syringe with a homemade drug, developed by Sanitar. A new version of the old classic. Looks like TerraGroup Labs' experiments did not end with the closure of TerraGroup Labs itself.
    • SJ12 TGLabs
      Developed for the operatives of special units. Slows down some functions of the body and they temporarily start working with energy regeneration. The drug forces the release of vasopressin in the hypothalamus, which leads to a change in the work of the adrenal glands, lowers body temperature and increases perception. After the end of the action, there is usually a jump in temperature to 40-42 degrees as a compensation for the incorrect functioning of the body systems.
    • Perfotoran (Blue Blood)
      A blood substitute with the function of oxygen transfer, used as a powerful antidote capable of relieving toxins, poisons, and radiation damage. It was developed by Soviet scientists in the 1980s. It is a submicron emulsion based on PFO compounds. Once in the blood, it temporarily speeds up the metabolism and regenerates tissues. Negatively affects health in case of overdose or rejection.
    • Trimadol
      An opioid synthetic analgesic developed for special forces operatives. It has a central and spinal cord action (promotes opening of K+ and Ca2+ channels, causes hyperpolarization of membranes and inhibits conduction of pain impulses). In addition to the analgesic effect, it increases combat characteristics. Overdose leads to exhaustion of the body after the effects wear off.
    • PNB (Product 16)
      A combat stimulant. Developed by TerraGroup Labs, labeled PNB. Allows a short-term activation of the inner muscles, bringing them into a state of hypertonicity, which in turn reduces the received damage. At the same time there is an active synthesis of proteins for accelerated tissue regeneration. Used for the expansion of the organism abilities at the key moment of the combat. Allowed for use by Special Forces. Has some side effects.
  • Voicelines:
    • Added new voices for Bosses:
      • Killa
      • Tagilla
      • Knight
      • Birdeye
      • Big Pipe
  • List of changes:
    • Rebalanced weapon mastering progression;
    • Rebalanced trading and prices, added new barter items;
    • Rebalanced conditions and rewards in the old quests, as well as added new ones;
    • Some quests in chains can now become available after a period of time after the completion of the previous one;
    • Various improvements and changes in the Hideout;
    • The spawn points of some quest items have been changed, the item will be in one of the random places located near each other;
    • Some recipes for crafting in the Hideout will become available as a reward for completing specific quests;
    • A new type of extraction is available on Streets of Tarkov, to activate it you will need to fire a green flare cartridge in the area before the exit, otherwise you will be shot by snipers when approaching the exit;
    • Added the ability to add a craft to your favorites, as well as a search by name in the craft list;
    • Added weapon malfunctions for bots;
    • Improved the behavior of Rogue Bosses.
  • Added complete up-to-date localization for Chinese, Czech, Italian, and Polish languages
  • Graphics and sound
    • FSR 2.1
      Added support for FSR 2.1 - a picture scaling technology developed by AMD that upscales lower image resolution to higher resolutions in real time for display on higher quality monitors.
      • Optimized the draw distance of various types of glass
      • Optimized the rendering of decals
      • Optimized the rendering of trees at long distances
  • Reworked the sound mechanics
    • Steam Audio has been completely removed from the project and replaced with Oculus Audio. The sound positioning system changes will be noticeable regardless of the binaural sound setting, but we recommend enabling binaural audio for the best experience.
      In the current implementation, the sound positioning system handles a much larger number of conditions to form the final sound in relation to the player's position.
      The final adjustment of the positioning is available on Factory, Customs, Woods, Streets of Tarkov. Other locations will have the quality of sound positioning gradually improved in the upcoming updates.

アップデート詳細ログ
アップデート詳細ログ2
アップデート詳細ログ3

コメント

  • 更新 -- 2023-02-23 (木) 22:33:57
  • 近距離での銃撃戦におけるネットワークの安定性を改善 ←こんな限定的なことができるのか? -- 2022-10-18 (火) 03:44:31
    • シージとか別ゲーのラグ対策でもたまに書いてるよ。近距離であればあるほど同期の精度を高めるようにできてるから -- 2022-10-18 (火) 06:58:36
  • 更新しました Yuu -- 2022-10-12 (水) 18:04:16
    • メニューバーも更新しました。 -- 2022-10-12 (水) 21:16:00
  • サイレントで一部武器がフリマ出品できなくなってます -- 2022-08-15 (月) 17:58:39
  • これはgoggle翻訳のコピペですよね? -- 2022-08-12 (金) 00:11:24
    • 修正しました。 Yuu -- 2022-08-13 (土) 16:53:35
    • 機械翻訳を微修正の上で比較、修正できるように原文も掲載しています。エミッサリーの公式翻訳でも「問題の修正」で内容が削られているところもあるので、wiki独自に具体的な内容の追加や関連内容の統一もしています。 内容の確認を優先して文体の細かな修正を後回しにすることもあるので、皆様も更新に協力をお願いします。 45 -- 2022-08-13 (土) 20:44:05
      • すみません。差があることまで見てませんでした。 Yuu -- 2022-08-13 (土) 21:34:55
  • Gingys keyの所在等知ってることあれば教えて欲しいです🙏 -- 2022-07-19 (火) 22:08:01
  • 今のローグ出現イベの確率30%とかまゆつばネタ見たけどそれくらいは遭遇して邪魔な上に殺されるからすっげぇイラッとするわ、倒せる人達からしたらカモだろうからおいしいんだろうけどなぁcustomsが生き辛い -- 2022-05-08 (日) 14:52:30
  • 慣性の項目, more your equipment weighs and the lower the Strength skill level is → 「装備品が重いほど,また,Strengthスキルレベルが低いほど...」 かな.おそらくその前の文章で「...慣性の影響が大きくなります.」的な流れだと思う. -- 2022-01-09 (日) 11:02:52
  • ワイプ後初グレネード使ったけど忘れててすげぇ萎えるやられ方したわ、いるか?このアプデ -- 2021-12-14 (火) 16:43:38
    • エレベーター内で投げるとお通夜になるから…とはいえ設定で決めれるようにはしたいね -- 2021-12-14 (火) 17:43:49
    • グレネードって、なにか変わったんですか? -- 2021-12-14 (火) 18:20:49
      • このページに書いてありますよ -- 2021-12-14 (火) 19:08:11
      • グレネード"使った"って書いてあるからグレネード自体の性能が変わったてたせいでやられちゃったように見えたんじゃない?木主は「グレを投げようとしたけどグレ取り出しただけで投げられずに倒されちゃった」ってことだよね、たぶん -- 2021-12-16 (木) 13:02:16
    • まあでも前の仕様でインパクトグレ投げれたら、安価グレポンと変わらん。 -- 2022-01-26 (水) 17:41:06
  • USECローグの英文、"They have similar interests to the Raiders’ ones, but have united around a shared military past."は「彼らはレイダーに似た勢力を有していますが、元軍人(元USEC?)のみで構成されています」が分かりやすいかなと思う -- 2021-12-13 (月) 10:06:03
    • 投稿しちゃった後に思ったけど、前半「彼らはレイダーのような勢力ですが」の方がナチュラルな口語っぽくて良いな -- 2021-12-13 (月) 10:10:08